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Sunday, 24 November 2013

The most minor of incremental progress

     So in my last update I just posted my horrible video and complained about how tired I was.  I kind of want to do that again but that would be a cop-out, so let's RAP about that one for a minute.
     That was my first experiment with Adobe Flash, and it was only the most bare-bones example of the kind of functionality it has.  There was no real movement, just single frame changes using what's called keyframes.  I made the catastrophic mistake of making it five minutes long, which, in animation time, is more or less eternity.  As I was making it I was learning from my many, many mistakes, but didn't want to have to scrap the whole thing and start over every time I figured something out (something I'm sure a chimp would consider pretty obvious), and decided to make one project at a time showcasing a certain ability of Flash.  With what I learned from the first video, I started on a second one aiming to make it better.  I...succeeded? I stepped up from simply using keyframes and made use of what flash calls "tweening".  It's a trick for the lazy animator, where you essentially set certain criteria and waypoints and let the program figure it out for you.  There's a huge trade-off to be made here over traditional frame-by-frame animation, it takes less time and is very smooth but looks robotic and doesn't offer much flexibility.
     The quality of the drawing still isn't very good, as I'm still learning how the brushes work in flash.  I'm awash in a sea of settings that don't make much sense to me yet, and I'm thrashing around desperately trying to cling to anything that looks as though it may float.  For my next project I plan on using Photoshop for the actual asset creation, since Photoshop is a drawing powerhouse and even I can make decent stuff in it. 
     So, if you can forgive my horrible drawing, voice acting/editing/mixing, and general awful sense of humour, please attempt to enjoy my latest offering.